I have extensive experience with C# and game development frameworks such as MonoGame and Unity, which I honed during my high school years. Additionally, I dedicated a year to mastering C++ and Unreal Engine. My approach involves iterative problem-solving, where I learn through failure and persistence until I achieve a working solution. I find working with UI quite entertaining but I also enjoy doing gameplay.
This is a turn based game in which you need to travel thro a level while avoiding enemies in order to find a key and escape.
This is a mobile game in which you slide down a hill to reach a goal as fast as possible. You are able to customize your own boat/cart and that affects how your boat moves.
This is a game in which you are supposed to find a way to save the forest from being destroyed by the evil Red Riding Hood. The game features solving a bunch of puzzles in order to reach to the end.
This is a tiny Mario like puzzle game in which you need to collect chilli peppers by clearing puzzles and avoiding enemies.
This is a Doom like first person shooter game in which you wake up in a space ship where you collect weapons in order to kill zombies.
I'm a 21 year old Game Programmer that is currently studying game programming at Future Games in Malmö. I also studied game programming in high school for 3 years which is where I begun my journey in the game industry.
In most of the group projects that I have participated in so far I end up being the communicator between programmers, designers and artists. Even though time management can be a little of an issue on my part at the beginning of a project, I adapt and make up for it. I don't fear trying out new stuff that I am not comfortable working with and because of that I am often able to help others when they get stuck. I myself don't like being stuck for too long so If I feel like if I cant solve something I ask for help or put it aside for a little unless Its something urgent.
I am proud to say my communication skills are top notch!