In the project I mainly worked on functionality of UI in the game. Since this is a mobile game the group settled on a simple UI and used Turborillas UI as a direct reference.
Since in this project we had 2 UX designers I had to work on communicating with them as well as our UI Artist and make everything work together. While sometimes it was a struggle to reach people due to us working from distance but at the end of the day we managed to get some good work done.
All of the UI
More information on how it works is coming soon...
Here I had to use scriptable objects to make the list of skins, add them to the game manager and let the player switch between skins and update them in game.
Same functionality was later also added to make the boat change parts. In this case the skins as well as the boat parts were in their own list of scriptable objects and later updates the skin right when the rally starts.
In this project I have contributed by making the UI for the game as well as making the character customization using scriptable objects.
I also made an overview camera controller that later got updated from manual where the player could control on his own to an automatic that quickly shows the generated map.
I also made a camera that was supposed to be used for the character/skin selection that moves to the selected skin but that also wasn't added.